Arthur!
In this map, you play the role of the young
King Arthur, before he was actually king. You must avoid
being captured, obtain weapons to fight, and then take your
final battle to King Lot to earn your kingship. For those
long-time Macintosh users, you may remember this story from
long ago. This level is based upon one of the first text
adventure games on the Mac (also called "Arthur!").
- You start near the church; avoid the archer arrows,
and enter the church
- Pray at the cross (action key) to get double-shields
- Exit the church and enter the tavern across the
street
- After talking with the tavern keeper, go outside
around the back of the tavern to release the switch
holding the tavern keeper prisoner
- Return to the tavern, and the tavern keeper should
have unlocked the kitchen
- Enter the kitchen, open the storage unit and grab the
first scroll
- Return to the street, go west until you reach the
Pavilion
- The pavilion is locked, so go around the back and
climb the crates to enter in through the window
- Pick up the wand and read the terminal, then exit to
the street
- Continue west until you leave town
- Go north into the apple orchard and battle the
invisible knight
- Take the road east by the cottage, and enter the
cottage
- Pick up the axe, and read the terminal to unlock the
bedroom door
- Enter the bedroom and save the game
- Exit the cottage, go west along the path until you
reach an opening in the forest that leads to some caves
- Enter the caves and talk to Merlin (this will also
open another cave entrance to another scroll)
- You must have Excalibur to free the scroll in the
cave, so exit the cave and return to the apple orchard
- Take the forest path north until you reach a chasm
- Jump across the chasm to the north, and collect the
crossbow, arrows, and another wand
- Jump back across the chasm to the south, head south
to the opening, then go west to the Glade (careful of the
attacking fairy)
- Read the terminal in the glade wall (this opens a
path to the ivory tower)
- Head east to the opening, then head further east
along the rock wall
- At the end of the rock wall on the left is a path;
take this path north to the ivory tower
- Head north into the ivory tower until you reach the
wooden platform
- Take the platform down to the basement, go to the
right, then right, and save your game
- Take the platform all the way up, and fight off the
two tower guards
- Go up the stairs, turn right, then right, and go talk
to Merlin
- Return to the top of the stairs, then continue west
to the vertical stairway to the roof
- Go up to the roof, fight the two sorcerers, then
enter the roof storage to retrieve a key
- Go back down the stairs, return to the platform, and
jump out of the platform, east, to the first floor, then
exit the ivory tower
- Take the path west back to the open area, then go
south to the forest area with the attacking trees
- Take the forest path east until you reach an opening
with a large tree and a raven
- Enter the base of the tree and climb your way to the
top (look down at the floor, and carefully step where you
see a rise in the floor until you get to the top)
- At the very top is a next with some eggs, so use the
axe to break the eggs, and retrieve another key
- Descend the tree, take the forest path west back to
the attacking trees, and go south to the apple orchard
- Continue south, past the town, and into the lake
- Swim under the lake to the south, then read the
Kraken terminal in the wall to the west
- After reading the terminal, a cave opens to the west,
enter the cave and swim up to the ledge
- On the ledge, walk around until you find a scroll,
then swim back to the town entrance (avoid the Kracken)
- Go east down the town street, enter the church for
more health if you need it
- Cross the bridge to the castle gate, then go south
along the castle wall to the back of the town Smithy
- Circle around the ledge of the smith, counter
clockwise, until you get to the south side, and enter the
Smithy
- Go east and read the Smith's message (this opens the
door to Sentinel Island)
- Drop into the hole in the ground, and take the
underground passage until you reach a door
- Flip the switch at the door to activate the door
maze, then enter the maze:
- Go right, follow the path until you reach 2 doors
- Take the door on the right (might have to wait
for door to open)
- Follow the path until you reach another 2 doors
- Again, take the door on the right (might have to
wait for door to open)
- Follow the path to a single door, and go through
the door (might have to wait for door to open)
- Continue in a straight line, ignoring the door on
the left
- Now follow this path until you get to 2 doors,
and go through door on right (might have to wait for
door to open)
- Go straight and enter the next door (might have
to wait for door to open)
- Follow this path to a T-intersection and turn
right
- Follow this path until you reach a fork in the
road, and take the south-most path (left side)
- At the end of this dead end path is a scroll, so
pick it up, then backtrack to the T-intersection
- Continue west, follow the path right, and right,
and then drop into the hole
- You are now in the badger maze, to follow this
path until you find the caged badger
- Use your axe to break the bars on the cage
- Now walk backwards, backtracking the path, and
watch the badger
- The badger will eventually find a hidden exit,
and then you use this exit
- You are now in the lake, so swim north until you
reach a ledge in front of the castle that is low enough
to jump upon
- Head east through town, go north to the cottage, and
save your game
- Now return to the town, go behind the pavilion, and
go south to Sentinel Island (prepare to fight a gold
knight)
- Use one of your keys to unlock the door
- Go through the door, and talk to the Lady of the Lake
(this opens a path to Excalibur)
- Grab Excalibur, and swim back to the ledge in front
of the castle, return to the cottage and save your game
- Exit the cottage, go east, and drop into the hole
- Make your way through the forest maze until you reach
a platform:
- The maze is made of up several octogons
- Go north 4 octogons
- Go east 1 octogon
- Go northwest 1 octogon
- Go west 2 octogons
- Go south 1 octogon
- Go west 1 octogon
- Go north 1 octogon
- Go northeast 1 octogon
- Go east 2 octogons
- Go southeast 1 octogon
- Go east 1 octogon
- Go south 2 octogons
- Southeast is the exit platform, wait for the
platform, and take it up
- Fight the black knight
- Enter the Dragon's Lair to the north, and go to the
left into the Cold Room
- Avoid the ice shards and grab the scroll
- Return to the Dragon's Lair and go across to the
other side to the Hot Room
- Avoid the fireballs, and run south to the water (the
water will teleport you back to town)
- Go to the cottage and save your game
- Return to Merlin's cave, and use Excalibur to break
the bars holding the 5th scroll
- Take the scroll, then return to the Ivory tower
- Take the platform up, and talk to Merlin (this
enables the lock to the castle gate)
- Exit the ivory tower, return to the town, and cross
the bridge to the castle gate
- Use your key to unlock the gate, then enter the
castle to go to the next level
Eye Candy / Extras
- When standing in the church, you'll notice occasional
white flashes (this is you being blessed)
- Eat apples to give yourself a boost in health, and
apples regenerate
- Super potions are carry items that auto-activate when
your health gets very low (gives you a 2x boost)
- In the tavern kitchen, there are arrows, a 3x potion,
and some apples
- Don't waste ammo on the rampart archers, because they
regenerate
- In the pavilion, there are water vials, a super
potion, and a 2x potion
- Enter the Sorcerer's Study across from the pavilion
where you can change the spell on your wand to one of 4
different spells
- In the smithy, there are arrows behind the desk in
the first room, and an invisibility potion in the 2nd
room
- In the smithy door maze, there is another wand just
east of where the door maze exit hole is
- In the smithy door maze, there is a maze spiral in
the west where you can collect arrows and a 3x potion
(the end teleports you to the smithy tunnel)
- There are apples in the apple orchard as well as on
the window sill of the cottage
- There are water vials in the south outside Merlin's
caven, and there is a 2x potion in the north end of the
cave
- In the forest chasm to the north, if you fall into
the chasm, you'll find an axe amongst some dead bodies,
and a teleporter to the east to get out of the chasm
- There is a secret leprechaun stash in the ivory tower
basement:
- Take the platform to the basement
- Enter the large barrel room, and watch as a
leprechaun runs out of the wall, and opens a secret
passage
- You must follow the leprechaun through the secret
passage (she only comes out once, so you will not get
a second chance)
- In the secret area, to the right, you'll find
arrows, water vials, 2x potion, 3x potion, an apple
and a super potion
- The rats in the basement do not attack
- Outside the Dragon's Lair, you'll notice this area is
covered in fog, there are apples around the trees, and
behind the ledge is a 2x potion and a Dragon's Lair poem
- There are apples and one super potion in the forest
maze
- There is a forest nook north east of the forest maze
entrance that has some arrows
- The ivory tower sorcerers drop potions when they die
- At the exit of the forest maze, there is a waterfall
to the north, but you cannot reach the waterfall