Merlin Unplugged
Journey starts on the starship
Kronos, and Merlin, same AI from Devil in a Blue Dress,
introduces some new information to you. He wants you to
practice in the holodecks, but after visiting the Camelot
holodeck, the ship is attacked. Your task then is to simply
get off the ship.
- Grab the gun and ammo in sickbay, recharge, save
game, and then proceed down the corridor
- When you reach the end of the corridor and walk
through the door, a maintenance engineer shows up to the
left
- The maintenance man will unlock a locked door
containing an SAP card and a dachron gun (he'll teleport
off the ship shortly after unlocking the door)
- Visit the 2nd holodeck where the Camelot program is
running
- Before jumping into the moat, grab the crossbow in
the forest
- Jump into the moat, take the rock path to the right
up through the forest, and then jump across the moat to
the castle door.
- Enter the castle, grab the arrows, and run to the
other end (the wall behind Morgana's flag will open)
- Run down the stairs, grab the ammo, flip the switch
(opens the red walls)
- Run over to the other side, pick up the invincibility
powerup, and flip the switch
- Climb the ledge near the pool, and enter the time
gate exit (you've now activated the time delayed attack
on Kronos)
- While invincible, head back towards the sickbay
hallway and take the elevator down to the future pod bays
- Kill the GATs, including the ones waiting for you in
the recharging pods
- Head back to sickbay to recharge (if needed), then
head back to communications room (it's now open) to read
the last log entry
- Head back down to pod bays, and exit through
recharging pod on the left
Eye Candy / Extras
- Try revisiting each holodeck after going through it
once
- To get through the Jurassic holodeck, rock jump
towards the left into the tunnel, run through the cave to
an opening, jump off the cliff, avoid the T-rex, run into
the forest alcove, into the pod (terminal doesn't work),
then exit the pod and the time gate exit is in the forest
wall
- In the Jurassic holodeck, try rock hopping towards
the right and you'll find another tunnel which leads to
an arena containing a couple of pods, and you'll need to
exit the area pretty quick once lava begins to fill up
the arena
- The SAP card can be used to open the vent at the end
of the hallway near the observatory, and takes you to the
engineering section
- The teleporter pads take you to: the locked
teleporter room across the hallway, sickbay, and to the
top of a future pod in one of the bays where you can pod
hop to grab some dachron ammo
- There is a switch in the bridge (at the end of the
hall past the teleporter rooms) which can be used to shut
off the alarm
You cannot get to the "big" ammo stash, so don't bother
trying
- Dachron & snyper ammo scattered in engineering
section (elevator connects engineering with the bridge)
- Attack ship decloacks (you can view from observatory
at end of hall past holodecks)
- In Camelot holodeck, there is a stash of arrows in
the archer alcove on the left (you can reach it from a
platform on the near the pool)
- Before entering holodeck castle, you can take jump in
moat and follow it to the pool, and dachron blast out to
skip the archer alley
- In the communications room, there is ammo in the
locker
- There's snyper ammo on the conference table (across
from the holodecks)