Shores of Camelot

The first of the Excalibur trilogy levels, this level starts you off on the shores leading up to Camelot. You must clear the area of the archers, sorcerers and black knights, free the white knights, and then get teleported into the castle.
  • Go out into the water (but not to the deep end), head to the right, and in the caves there is a future pod
  • Flip the switch in this pod to open the gate back on the beach where you started
  • Head back over to the beach, enter through the gate and take the corridor up to the forest
  • The forest path leads out into the castle courtyard where you must duck the shots coming from the rampart, and head directly to the pod in the far end of the courtyard
  • Recharge, save, then back to the courtyard to clear out the archers and soldiers which have suddenly appeared
  • Across from the pod is small brick building
  • Enter the door that is directly across from the pod, and read the scroll of fireball (you now have the fireball spell for your wand)
  • The other day in this building, across from the castle gate, is now open
  • Go down the stairs and you'll find sorcerers guarding the dungeon key
  • Get the key and head back to the courtyard
  • Around the corner to the pod is another path into the forest, take the path until you reach the depth of the forest where you combat the sorcerers
  • In the trunk of a tree you'll find a drop down into a cave corridor which you'll take to the dungeon cell (be wary of the shadow sorcerers waiting for you, because they'll suck your energy fast if you let them)
  • Drop into the dungeon, fight the guards, then free the white knights with the key
  • Head up the stairs into the castle foyer
  • Use the crossbow to flip the switch high in the wall (it opens a secret castle door)
  • To the right is a big door to the south gate, go there and kill the two archer guards, go further into the archer practice arena, and kill the remaining archers (the white knight should help)
  • Return to the foyer, head towards the main gate, kill the archer and open the drawbridge
  • Return to the foyer, go through the secret door, down the stairs, and through the door on the right
  • Follow the corridor to the sorcerers study, kill the two sorcerers, then read the scroll on the wall
  • Return to the foyer, exit through the main gate, go back through the forest path you originally came out of, and back to the beach area
  • Go climb the cliffs where the archers originally sniped at you in the beginning of the level
  • You'll find a newly opened cave entrance up there which you need to drop into
  • As soon as you drop in, the area fills with water, so quickly run around and kill all the sorcerers, then swim to top of the rock where the potion is sitting (happens to be the dot on the "i" in Merlin, which you'll understand if you use map mode), and you'll teleport to the courtyard
  • Now head back down into the brick building, and on the right sight of the stairs is a door which leads to a corridor
  • Kill the soldier in this corridor, and follow it to a platform
  • Take the platform all the way up to the rampart, head across the rampart and enter the hidden pod and read the terminal
  • If you've killed almost every baddie (you can leave a few alive), you'll be teleported to the next level when you return to the rampart
  • If you do not exit the level, use your compass to hunt down remaining enemies (you can also use the pod teleporter to teleport to another area)
  • Return to the rampart when you've killed enough enemies

Eye Candy / Extras

  • From the beach, when you enter the cave to the pod, you can drop into the water and swim through and underground canal area
  • In the brick building is a pod which contains some extra ammo
  • In the dungeon, there is a secret door which opens next to the cell where the white knights are being held which contains some goodies
  • In the dungeon is a door that unlocks, and reveals a path that leads to a platform that goes directly to the rampart
  • After the white knights are released, the locked door in the upper floor (down the corridor from the foyer) opens either by time delay or a white knight, and in there is all kinds of goodies and a secret terminal
  • In the brick building, there is a wand room that contains extras wands if you need them (revealed after reading the scroll of fireball)
  • You can open the drawbridge from the courtyard if you carefully aim your crossbow at the switch up on the rampart
  • There are water vials half covered by water on the beach
  • There is a secret door in the sorcerers study which leads to the underground passage you took to from the courtyard to the dungeon