Le Mort de Tous

Translation is "The Death of You", and after a few of these fights, you'll know what that means. Welcome to the bowels of evil, one of the murkiest places you'll visit. All kinds of devilish things are out to get you. You just want to survive, locate the nests of the skull snake and firebeast, and study the journal of Kirin.
  • At the beginning, you cannot open the wood door, but you can open the secret stone door with Morgana's face on it
  • Follow the trail of arrows to a nearby pod (R, L, R, R, L)
  • Over in the east side of the maze are two switches which you need to flip
  • One switch creates a maze cave-in as well as a rock slide which opens up a path to the firebeast nest
  • The other switch activates a rock platform to the skull snake nest which is south east of the area where the switches were (one flip lowers it, a 2nd flip puts it back up, so be careful how many times you flip it because you want it lowered)
  • Take the platform up to the nest area, and prepare for a skull snake feast
  • Climb through the nest area towards the west, until you reach the lava chasm
  • Follow the path to the right (past a half-pod), and a path will lead back to the firebeast nest (if you cannot get down the path, it's because you didn't flip the switch)
  • After battling the spiders, head through the path on the other side of their nest, and that leads you to a remote forest area where you'll find Kirin's hut
  • Enter the hut, and read the scrolls located in the wall near the head of the bed (you will not be able to read the scrolls if you have not yet visited both the skull snake next and the firebeast nest)
  • Take the cave path to exit the hut area, and you'll come out on the top of the lava falls
  • Jump from the top of the falls to the rocks on the right side, and climb up on the grass area (prepare for battle)
  • Run to the right towards the pod in the forest (if this approach is too difficult, you can return to the maze and enter the back of the forest from the maze)
  • After recharging, reading, and saving, exit the pod and hit towards the back of the forest (behind the pod)
  • On one of the columns in front of the castle is a switch you need to flip (use your want to burn the archers sniping at you)
  • Enter the castle through the door that the switch just opened
  • Take the door on the left, and that path leads you back to the maze room your started out in
  • Walk through the time gate, and you'll be back on Kronos
  • Save your game, flip the switch to open the door, and enter the teleporter to move on to the next level

Eye Candy / Extras

  • This level gives you the Wand of Teleportation, a teleportation spell that you can have a lot of fun with (experiment!)
  • Before you flip the switches in the maze, explore the maze until you reach the opening the leads to the lava chasm, sniper some archers, or even jump out and start fighting if you're feeling a bit wreckless
  • After the skull snake nest, read the terminal at the half-pod, and use the pod teleporter to transport to the pod in the maze
  • After visiting the pod in the forest, you can go back to the pod in the maze, and the replicator has some dachron ammo for you (this ammo regenerates)
  • When you leave the skull snake nest, instead of going right, go to the left and visit the Will-o-wisp breeding grounds
  • In the will-o-wisp grounds, if you jump in the water, there is an invincibility potion in the back, and a 3x recharge in one of the under-lava alcoves (use the dropping ledge platform to get back up)
  • In the forest area, near the will-o-wisp grounds, there is a cave filled with all kinds of interesting critters (bats and albino Grogs)
  • In the bat caves, if you make it all the way to the end on the upper level, you'll find a pod with a save buffer and a 3x recharger (you have to run fast to jump the dropping floor, then again the dropping floor takes you to the other castle secrets)
  • In the lower reaches of the caves, when you press the hand switch, a rock platform drops to reveal a wooden platform which takes you up to the forest near the future pod
  • If you take the carpeted path to the left (instead of the wood platform up), you'll find a mossy area where a secret term is located
  • At the very bottom of the bat caves (you'll need to take a wood platform down) is a Grog section with a big rock platform that drops slowly, eventually revealing a rock platform which takes you back up to the maze
  • Upon entering the castle, if you take the door to the right, you can venture upstairs to grab water vials, the arrows the blond archers drop when you kill them, and the barrel-of-arrows
  • The door in the middle leads to a dining hall with two interesting rooms
  • From the dining hall, the room on the right has some "candy" in it, but if you jump for it, you're trapped with bars (which you can break out of if you survive long enough)
  • From the dining hall, the room on the left leads down a cave to a secret hightech/camelot mixture area, including extra ammo (follow it all the way to a platform back up to the forest)
  • After visiting the pod in the forest, the good sorcerers come in to help you out (so let them)