Mr. Wizard! Mr. Wizard!

Enter the Hand of Time, Mauvair's playground. Explore each time gate to unlock the stolen future pod, then prepare to confront Mauvair and a few ghostly critters. Find the security card that will lead you to the escape pod.
  • Enter the time gate on the left to enter the Jurassic era, and follow the path up into the cave
  • Past the altered time pod is a switch on the wall over a lava pool, use a weapon to trigger the switch
  • After the rock platform descends, enter the next room, climb up the stairs and pass through the jungle, pass the altar, and continue until you reach another cave
  • Drop down the cave hole and make your way back out to the forest you started in
  • A time gate appears on the forest wall, so jump through it (notice the first door to Mauvair's pod is opening and a skeleton is roaming about)
  • Enter the middle time gate to enter the Camelot era, and save your game in the foyer with the 3 pillars
  • Fight your way back to the throne room, kill the Cleric first, and step anywhere under the blue ceiling (that activates a platform back in the foyer)
  • Head back to the foyer, ride the platform up, and exit through the time gate (notice the 2nd door opening now)
  • Enter the time gate on the right to enter the Future era (you are dropped onto the Santa Fe)
  • Cross the big hallway and head downstairs to the storage area
  • Climb the crate and enter the vent (corridor leads down to an elevator)
  • Take the elevator to the next floor, down the corridor, then take another elevator to the Bridge of the Santa Fe
  • Visit the Captain's Ready Room and grab the SAP card from the desk
  • Head back down the elevator, back through the vent, to the large hallway
  • Use the card to open the door, recharge and save as needed
  • Walk to the end of the observatory to trigger the gate, then jump through the gate
  • The final door to the pod opens, and Mauvair awaits you
  • Mauvair is immune to lightning, so use a different weapon, such as the Dachron or Hightech weapon (close combat is better)
  • After the first time you kill him, a skeleton ghoul appears in his place, and Mauvair teleports to another location
  • After the 2nd time you kill him, another skeleton ghoul appears, and Mauvair emerges from a hidden crypt area
  • Kill Mauvair again, enter the crypt, kill the crypt ghouls, and retrieve the security card (the crypt is locked down until all ghouls are killed)
  • Use the card to access the locked door on the right side of the big brick wall (leads you to a lift to the escape pod)
  • Use the escape pod to exit the level

Eye Candy / Extras

  • In the altered pod in the Jurassic era, there is a message from Merlin
  • If you drop in the lava pool where the switch is, you can swim to the next room with the stairs
  • In the Camelot era, before the throne room there is an altar to Morgana off to the right
  • On the left side, before the throne room, if you explore the area, bars appear and imprison you (you can break the bars to escape)
  • In the small room at the end of the throne room is a 2x potion
  • If you go down the corridor to the right of the throne, you'll find barrels of arrows (and a secret door in that room that you can exit)
  • In the Future era, down in the storage room, go through the door on the right where you'll find more crates and some missiles
  • Jump on the highest crate, and you'll reveal a secret door into a column, hit the action key again, and you'll reveal a 2nd secret room with a terminal and more goodies
  • On the bridge of the Santa Fe, activate the switch to turn on main power (allowing you to read the two terminals there)
  • From the Santa Fe, you can view a battle reminscent of the battle between the Santa Fe and the Diablo pirates (note the return of the Pfhor)
  • In the Ready Room you can activate power using the switch on the wall
  • You can access the PowerBook on the captain's desk for a secret term
  • You can flip the switch behind the desk to open a malfunctioning holodeck image in the corner of the room
  • In the observatory where you exit from the Santa Fe, you'll find a replicator which provides regenerating snyper ammo, dachron ammo, and an invisibility potion
  • In Mauvair's pod, flip the switch to activate Merlin's terminal
  • Read Merlin's terminal in Mauvair's pod to open a locker containing a 2x powerup