Mr. Wizard! Mr. Wizard!

Enter the Hand of Time, Mauvair's playground. Explore each time gate to unlock the stolen future pod, then prepare to confront Mauvair.

  • Enter the time gate on the left to enter the Jurassic era, and follow the path up in the cave
  • Past the altered time pod is a switch on the wall over a lava pool, use a weapon to trigger the switch
  • After the rock platform descends, enter the next room, climb up the stairs and pass through the jungle, pass the altar, and continue until you reach another cave
  • Drop down the cave hole and make your way back out to the forest you started in
  • A time gate appears on the forest wall, so jump through it (notice the first door to Mauvair's pod is now opening)
  • Enter the middle time gate to enter the Camelot era, and save your game in the foyer with the 3 pillars
  • Fight your way back to the throne room with all the Morgana flags, and step anywhere under the blue ceiling (that activates a platform back in the foyer)
  • Head back to the foyer, ride the platform up, and exit through the time gate (notice the 2nd door opening now)
  • Enter the time gate on the right to enter the Future era, and jump across space to enter the starship
  • Cross the big hallway and head downstairs to the storage area
  • Climb the crate and enter the vent (corridor leads down to an elevator)
  • Take the elevator to the next floor, down the corridor, then take another elevator to the Bridge of the Santa Fe
  • Visit the Captain's Ready Room and grab the SAP card from the desk
  • Head back down the elevator, back through the vent, to the large hallway
  • Use the card to open the door, recharge and save as needed, then jump through the window next to the door
  • The final door to the pod opens, and Mauvair awaits you, so go show yourself to him, then run
  • Either try and kill Mauvair, or get him distracted away from the pod long enough for you to activate the switch in the pod and exit via the terminal

Eye Candy / Extras


  • In the altered pod in the Jurassic era, there is a message from Merlin
  • If you drop in the lava pool where the switch is, you can swim to the next room with the stairs
  • In the Camelot era, before the throne room there is an alter to Morgana off to the right
  • On the left side, before the throne room, if you explore the area, bars appear and imprison you (you can break the bars to escape)
  • In the small room at the end of the throne room is a 2x potion
  • If you go down the corridor to the right of the throne, you'll find barrels of arrows (and a secret door in that room that you can exit)
  • In the Future era, down in the storage room, go through the door on the right where you'll find more crates and some missiles
  • Jump on the highest crate, and you'll reveal a secret door into a column, hit the action key again, and you'll reveal a 2nd secret room with a terminal and other goodies
  • On the bridge of the Santa Fe, activate the switch to turn on main power (allowing you to read the two terminals there)
  • From the windows you can view a battle reminscent of the battle between the Santa Fe and the Diablo (note the return of the Pfhor in the Diablo)
  • In the Ready Room you can activate power using the switch on the wall
  • You can access the PowerBook on the captain's desk for a secret term
  • You can flip the switch behind the desk to open a malfunctioning holodeck image in the corner of the room
  • In the observatory where the exit from this era is, you'll find a replicator which provides regenerating snyper ammo, dachron ammo, and invisibility potion