Mr. Wizard! Mr. Wizard!
Enter the Hand of Time,
Mauvair's playground. Explore each time gate to unlock the
stolen future pod, then prepare to confront Mauvair and a
few ghostly critters. Find the security card that will lead
you to the escape pod.
- Enter the time gate on the left to enter the Jurassic
era, and follow the path up into the cave
- Past the altered time pod is a switch on the wall
over a lava pool, use a weapon to trigger the switch
- After the rock platform descends, enter the next
room, climb up the stairs and pass through the jungle,
pass the altar, and continue until you reach another cave
- Drop down the cave hole and make your way back out to
the forest you started in
- A time gate appears on the forest wall, so jump
through it (notice the first door to Mauvair's pod is
opening and a skeleton is roaming about)
- Enter the middle time gate to enter the Camelot era,
and save your game in the foyer with the 3 pillars
- Fight your way back to the throne room, kill the
Cleric first, and step anywhere under the blue ceiling
(that activates a platform back in the foyer)
- Head back to the foyer, ride the platform up, and
exit through the time gate (notice the 2nd door opening
now)
- Enter the time gate on the right to enter the Future
era (you are dropped onto the Santa Fe)
- Cross the big hallway and head downstairs to the
storage area
- Climb the crate and enter the vent (corridor leads
down to an elevator)
- Take the elevator to the next floor, down the
corridor, then take another elevator to the Bridge of the
Santa Fe
- Visit the Captain's Ready Room and grab the SAP card
from the desk
- Head back down the elevator, back through the vent,
to the large hallway
- Use the card to open the door, recharge and save as
needed
- Walk to the end of the observatory to trigger the
gate, then jump through the gate
- The final door to the pod opens, and Mauvair awaits
you
- Mauvair is immune to lightning, so use a different
weapon, such as the Dachron or Hightech weapon (close
combat is better)
- After the first time you kill him, a skeleton ghoul
appears in his place, and Mauvair teleports to another
location
- After the 2nd time you kill him, another skeleton
ghoul appears, and Mauvair emerges from a hidden crypt
area
- Kill Mauvair again, enter the crypt, kill the crypt
ghouls, and retrieve the security card (the crypt is
locked down until all ghouls are killed)
- Use the card to access the locked door on the right
side of the big brick wall (leads you to a lift to the
escape pod)
- Use the escape pod to exit the level
Eye Candy / Extras
- In the altered pod in the Jurassic era, there is a
message from Merlin
- If you drop in the lava pool where the switch is, you
can swim to the next room with the stairs
- In the Camelot era, before the throne room there is
an altar to Morgana off to the right
- On the left side, before the throne room, if you
explore the area, bars appear and imprison you (you can
break the bars to escape)
- In the small room at the end of the throne room is a
2x potion
- If you go down the corridor to the right of the
throne, you'll find barrels of arrows (and a secret door
in that room that you can exit)
- In the Future era, down in the storage room, go
through the door on the right where you'll find more
crates and some missiles
- Jump on the highest crate, and you'll reveal a secret
door into a column, hit the action key again, and you'll
reveal a 2nd secret room with a terminal and more goodies
- On the bridge of the Santa Fe, activate the switch to
turn on main power (allowing you to read the two
terminals there)
- From the Santa Fe, you can view a battle reminscent
of the battle between the Santa Fe and the Diablo pirates
(note the return of the Pfhor)
- In the Ready Room you can activate power using the
switch on the wall
- You can access the PowerBook on the captain's desk
for a secret term
- You can flip the switch behind the desk to open a
malfunctioning holodeck image in the corner of the room
- In the observatory where you exit from the Santa Fe,
you'll find a replicator which provides regenerating
snyper ammo, dachron ammo, and an invisibility potion
- In Mauvair's pod, flip the switch to activate
Merlin's terminal
- Read Merlin's terminal in Mauvair's pod to open a
locker containing a 2x powerup