The Audience is Listening
Back aboard Kronos, you
are tasked with helping in the fight against the invading
GAT force, while at the same time invading the altar of the
Black Knights. In this level you get to switch back and
forth between starship and castle, blurring the line
between past and future.
- You start off in the engineering tubes on Kronos, so
collect the ammo on the left and right, then take the
platform down at the end of the center tube
- Flip both switches in the shuttle bay (one is for eye
candy, the other provides access to the teleport pads)
- Get on the teleporter pad, and you'll be taken to a
future pod near the castle of the Black Knights
- Enter the mining shaft, prepare for a heavy onslaught
of bats, and locate and flip both switches in the mining
shafts
- Take the tunnel which opens up out to a grassy
courtyard in front of the Black Knight castle
- Fight your way into the castle, and either take the
platform or the stairs up to the altar on the second
floor
- Stand on the star to teleport back to Kronos
- You start in Sick Bay 3, with a save term in the
first room, and a 1x recharge in the operating room to
the left
- Take the exit to the right to a main corridor
- Follow the main corridor around to the right, and
enter the last room on the right (the baths)
- Grab the SAP card and then head 2 doors down and use
the card to access the cafeteria lift
- Go up to the cafeteria and flip the switch next to
the 2 replicators
- Head back down to the main corridor, and at the end
of the corridor is a platform which is now activated
- Take the platform up, and quickly run past the window
on the left while flipping the switch on the right
- The first switch activated a 2nd sunken switch also
across from that window, so you need to quickly and
carefully shoot a weapon at the switch as you run past
the window avoiding the shots from the GATs
- Upon flipping the 2nd switch, the bay where the GATs
had collected is separated from the ship, and a passage
is opened up past the window
- Take the passage down and to the left where you'll
find the final terminal to use to exit the level
Eye Candy / Extras
- In the castle of the Black Knights, go through the
door opposite the big platform and a staircase will lead
you to the rampart above
- In Kronos, the first door on the left in the main
corridor is a storage room with some extra ammo
- From Sick Bay, there is a door behind the beds that
lead to the Plasma Lab and Hightech room where you can
find more ammo
- The 2nd door on the left is the card room
- The 3rd door on the left is the guard sleeping
quarters which includes a health kit
- The 1st door on the right is a holodeck which
teleports you to the holo-maze in which you can find some
extra phaser paks and a 2x powerup
- The exit teleporter in the holo-maze is in the top
left side of the maze
- In the second leg of the main corridor, the first
door on the left is another holodeck running the Black
Knight program
- You will find a dragon flame gun in this holodeck
- On Kronos, in the Black Knight holodeck, take the
door to the left down a corridor, flip the switch, then
step back into the holodeck star to teleport to the
actual castle of the Black Knights
- Back in the castle, the door next to the star altar
is now open, giving you access to a secret room known as
Ceridwen's Visit (contains potions)
- Flip the switch in the Visit room, then head down the
cave passage leading back to the mining shafts
- The main platform in the castle takes you back to the
mining shafts if you take it to the bottom
- The same platform takes you to the rampart if you
take it to the top
- In the second leg of the Kronos corridor, the 2nd
door on the left leads to the whirlpool room (containing
some missiles)
- The door off the whirlpool room leads to some lockers
that hold some goodies
- The door past the whirlpool door is a corridor which
leads to a connect door to the bay where the GAT force is
invading (when you separate the bay, you get a nice view
out of this door of what is left behind)
- In the second leg of the Kronos main corridor, the
1st door on the right leads to the cafeteria lift
- In the cafeteria, there are two replicators, one of
which contains a 2x powerup
- The door next to the cafeteria corridor door leads to
an observatory/reading room
- The last door on the right leads to the bath area
- If you jump down to the last terminal area before
visiting the cafeteria, you'll need to take the small
side room teleporter to get back to the main
corridor