Castle of Pain & Sorrows
You've made it to
Mordred's castle, but before fighting Mordred, you need to
take care of a few hurdles that stand in your way. Fight
back the forces in the castle, free the Quest Knights,
locate the Temple of Evil housing the Minister of Evil,
Argantan, discover the Scroll of Diablo. This level has a
lot of eye candy, so try exploring some before battling the
Minister.
- Follow the underground passage and take the platform
up to the Castle of Sorrows
- Go to the left, and you'll trigger a secret door
housing a future pod with recharge, save buffer and
terminal
- Exit the pod, and continue down that corridor, turn
right, then turn left (leads you to an open area split by
a deep water passage)
- Enter through the door on the left, cross that room
and enter through the door on the other side (avoid
poison archer arrows)
- Take the door on the left and flip the switch in that
room
- Go across the hall through the door that just opened
and stand on the pedestal (that opens the door to the
Hidden Keep)
- Enter the keep and grab the key from the last small
room
- Back track to the corridor where the future pod is
and save the game
- Now take the corridor which crosses the courtyard and
moat (from starting platform, go straight), and turn left
at the end into the West Hall
- Go down a short ways, then turn right to face a small
alcove with a switch in it
- You can avoid an ambush by using a weapon to activate
the switch (this switch opens the secondary gate)
- Return to the future pod and save the game
- Return to the open area where the deep water passage
is, and jump across the water
- Go into the archer barracks to the right, and flip
the switch (this activates the drawbridge to cross the
moat at the main gate)
- Go down the stairs, walk through the West Courtyard
to the main gate, and cross the bridge
- Flip the gate switch
- Head through both gates, and enter the inner
courtyard
- Go to the right and enter the door in the south wall
- Read the scroll, then return to the inner courtyard
- Go to the right and flip the switch on the wall (it
may be already flipped)
- Now go back to the left and use the corridor passage
to enter the guard house (flip both switches in the guard
house)
- The door across from the guardhouse door is now open,
take this corridor and open the first door on the right
to free 2 Quest Knights
- Now enter the room across from that cell and go down
the stairs to the dungeon
- Flip the switch to enter the dungeon, then go all the
way to the back and open the door on the left
- Flip the switch in that cell (frees all prisoners and
opens a secret passage back up to the inner courtyard)
- Take the secret passage back up to the innter
courtyard
- In the inner courtyard, walk to the northeast corner
to open a secret door
- Go through another brick door, then follow the
corridor up to the Knight rooms (rough battle)
- In the first guard room, take the door to the right
to enter Gabriel's alcove
- Open the wood window to reveal Gabriel, and the game
will take control to display Gabriel's message
- After Gabriel is finished, he will give you another
key, lock the alcove doors, and head down to the banquet
hall to fight the knights
- After Gabriel is killed, the alcove is unlocked, and
you should return to the inner courtyard (through the
hall or backtrack the way you came)
- Proceed to the corridor around the west guard house,
and this time follow the corridor all the way to the end
- Kill the knight and the archer, then use the 1st key
to unlock the Throne room door
- Enter the Throne room, fight the knights, and climb
the stairs along the back wall
- Go behind the throne wall and use your 2nd key to
unlock the lock (this opens the door to the Temple of
Evil)
- Enter the Temple of Evil and kill the Minister (close
combat with modern weapons works best)
- Go to the back of the temple and read the terminal to
move to the next level
Eye Candy / Extras
- At the beginning, turn around to see a mysterious
knight with a blue plume (first Gabriel sighting)
- Jump over the wall onto the outer courtyard near the
beginning to collect some extra ammo and potions
- Don't waste ammo on the crows, they are only eye
candy (cannot be killed due to speed and slippery wings)
- The archer barracks where the bridge switch is
contains a super potion (potion that activates only when
you need it)
- In the hallway between the primary and secondary
gates are two walls with flags which are both secret
doors
- Facing the secondary gate, step up to the flag wall
on the left and climb those stairs up to the room with
the fire pit
- Across the room is a door to a bedroom with some
goodies
- In the corner of the bedroom is a door to a secret
room containing water vials and a 2x potion
- If you exit the fire pit room through the big wide
door, you'll end up back on the West Hall (easy access
back to the future pod)
- If you jump into the moat and go to the west, you'll
find an alcove with bones that will teleport you to the
West Courtyard
- If you take the moat to the east and follow the
tunnel all the way, you'll reach 4 bars that can be
opened with the action key
- Pass through the bars and swim to the top, and you're
in the bath area of a room south of the Upper Courtyard
- Another way to get out of the moat is to swim up
right before entering the underground tunnel, and there
is a pebble rock staircase back up to the West Courtyard
- From the first pod area, take that corridor to the
east to the South Tower, then turn left and look for a
switch on the right wall, flip that switch to open the
gate to the Upper Courtyard
- Now jump down into the West Courtyard and jump across
the moat to the doorway by the pebble rock stairs
- Climb the stairs up to the Upper Courtyard (an easier
way to get to the Upper Courtyard is simply to go through
the door near the switch you just flipped to open the
lower gate)
- The 2nd door in the Upper Courtyard leads to a south
guard room
- The first corridor on the right ends at a secret door
back out to the South Tower
- The corridor in the far end leads to the bath area
(the bath drops down to the moat tunnel)
- The corridor in the right wall leads to a bedding
area where you can find some arrows
- The stairway immediately to the right leads up to the
balcony where you can grab the super potion (potion that
activates only when you need it)
- The passage past the balcony continues around to the
north side of the Upper Courtyard, and halfway down the
stairs on the other side is a window to the courtyard
- There are two nooks in the walls as you head towards
the littel window room, and if you stand in the nook on
the right, it will open a secret room behind the nook on
the left revealing a potion
- In the little window room is some water vials
- Continue down the stairs and you'll end up in the
north guard rooms where you can find health (the north
guard room exits to the West Hall)
- After freeing the prisoners in the lower dungeon,
there is a 2nd future pod revealed in the inner courtyard
with a 2x recharge, save buffer and terminal
- From Gabriel's alcove, jump down onto the banquet
table to grab a potion, then exit through the big doorway
back to the inner courtyard
- After reading the Scroll of Giant Stomp, you can
enter the wand room to trade in 10 magic scrolls for a
Scroll of Giant Stomp