Noah's Ark
This has been labeled a complex level,
and probably rightfully so. To summarize it, however, it is
pretty basic. You have gained significant experience and
confidence to this point, so the fleet feels you are ready
to whip some GAT ass. You will single-handedly eliminate
the GAT threat on Kronos, destroy the transmitter they've
built on the orbiter pad, and de-activate the self-destruct
sequence. Pretty simple, right?
- You start off in the transmitter room next to the
shuttle bay, exit through the only door
- The next room contains the Science Lab lift as well
as a 2x recharge (the lift is currently inactive)
- Exit the other door in the lift room and use the
terminal and save buffer in the next room (as well as
collect some ammo)
- Move on to the Control Room (prepare for an ambush)
- Grab the light saber
- Take the turbo lift down to the bottom, and take the
corridor to the storage room (use the switch on the wall
to turn on the lights)
- Take the door on the left to the airlock room, and
turn on the lights in that room using the switch
- Enter airlock 5A, activate the compression switch,
then exit out the other side to do your space walk
- Space walk over towards the left, and float up behind
the metallic harmonic balancer (the blinking thing) to
discover the entrance to the orbiter pad
- While the troops there don't suspect anything yet,
fire a missile or two into the crowd (that ought to stir
things up)
- Now float up and down as you take some more cheap
shots, and when there's only a few left, go ahead and
jump in and battle them with your Dachron
- There will be one switch showing, so flip it, and it
reveals a 2nd switch, then flip that one, and the final
switch is revealed
- Flip the final switch and the orbiter device is
activated, and the center pad is eventually separated
from the ship
- On your way back to the airlock, take out the laser
turret and secluded GAT guard
- Re-enter the airlock, decompress, and re-enter Kronos
- Return to the storage room, climb the crates and
enter the Jefferies tubes through the vent in the wall
- Take a right, another right, then proceed down the
long corridor
- At the first T intersection, go straight, and at the
second T take a left, then a right, and enter the
Simulation Lab
- Head west to the Science Lounge, read the terminal,
and head to the left to flip the switch to activate the
Science Lab lift
- Head back to the Simulation Lab and flip the switch
on the left side, then run to the other end and enter the
Kronos Library
- In the Kronos Library, brigade troops will appear who
will help eradicate the crazed prisoners just released in
the Simulation Lab
- Follow the brigade troops, and after they teleport
out, kill anything that is left (including the raptors
eggs that will spawn baby raptors)
- Now return to the Kronos Library and read the terms
for a serious education
- Go through the door in the east wall to enter the
Main Science Lab
- Run to the left side, and directly to the back of the
lab and enter the back door (more brigade troops will
appear in the Main Science lab to help)
- Read the terminal, and then enter the diffusion
chamber
- You need to kill all of the eggs, the spawned babies,
as well as the mother (light saber is the best weapon)
- Climb the stairs to the left, and at the top of the
stairs, jump onto the pods and grab the Kronos card on
the 2nd pod
- Return to the Main Science Lab and kill any of the
remaining GAT troops
- Flip the platform switch to crush the laser turret
- Exit to the library, and head back to the Science
Lounge, go down the dark corridor to the Science Lab lift
and take it up to the top
- Save your game when you see the save buffer, then
head out to the open area for some GAT fighting
- Be sure to clear out both observatories and the
communications console room
- Use your fist or another weapon to flip the pop-up
switch in the communications console room (this activates
a save buffer in the IWC)"
- Opposite the door to Observatory Deck 18B is a vent
you can enter which takes you to the Control Room turbo
lift
- Take the lift down to the Storage Room and enter the
Jefferies tubes again
- This time at the first T intersection turn left, and
turn left again
- At the corner is the self-destruct deactivation
switch, use your card to deactivate the self-destruct
- Continue down the corridor to the Power Station room,
and use the terminal in there to exit this level
- If the message indicates you're not done, then you
must continue to explore the ship to kill any remaining
bad guys (use the HUD radar to locate them), then return
after complete eradication
Eye Candy / Extras
- When entering the Kronos Library to activate the
brigade, after reading the terminals, flip the wall
switch to open the door on the backside of the big column
(provides teleport back to the Storage Room)
- At the 2nd T-intersection in the Jefferies tubes, go
right instead of left to reach the Science Lab lift (only
useful if the lift has already been activated from the
1st floor)
- In the Main Science Lab, there are two switches on
the unit that houses the laser turret: the left side
activates the crusher that eliminates the laser turret
and the right side activates the simulation lab doors
(same as the switch in the simulation lab)
- Don't forget to grab the ammo in the crusher, and
there are some powerups on the sink in the back
- In the Main Science Lab, you can jump from platforms
and consoles into the unshielded lab cells to collect
some ammo
- From the windows in the Kronos Library you can see
the Science Lounge (and vice versa)
- From the Control Room, take the turbo lift one level
up from the Control Room and take the corridor to the
west to the shuttle bay console room
- Flip the yellow switch to turn on the lights, flip
the hand switch to activate console power, and flip the
switch over the console to activate the shuttle bay door
- Note the save buffer across from the hand switch
- Collect the ammo in the console room, then take the
stairs down to the shuttle bay to view space (and catch a
glimpse of both observatories)
- In the Storage Room, there are two doors in the same
wall as the vent
- The left door leads to plasma ammo
- The right door leads to the armory where you can
find a Rail Gun and other ammo
- In the Storage Room, the stairway in the same wall as
the light switch leads up to the control room balcony
where you'll find a terminal, a powerup, and a switch
which activates the missile replicator down in the
control room
- After entering the airlock room from the storage
room, take the door on the left to a room containing
recharge and save panel
- Take the door on the opposite side of the airlock
room to the holding cell area (you cannot enter the cell
with the force field active, but go ahead and try for
fun)
- Flip the switch on the wall to deactivate the force
field, then enter the cell to read the terminal, collect
some more ammo, and pick up a 3x powerup
- In the communication room by the observatories, walk
towards the back and a ground switch will raise up
- In the front of the communications room are two
teleporters, one takes you to the Science Lounge, the
other to the transmitter room where you started the level
- In the Jefferies tubes, when you reach the first T
intersection, turn left, then turn right at the next T,
and you'll discover the IWC closet
- In the IWC, there's a terminal on the first console,
and a save buffer on the 2nd console (the 2nd console is
not active until you've flipped the switch in the
communications room)
- In the diffusion chamber, another way to kill the
eggs and raptors is to gas the room using the switch on
the stairs
- When you get the final terminal message in the Power
Station, note that the picture of the admiral has a
striking resemblance to the artist who created the music
for EMR (aka, James Bisset)