Noah's Ark

This has been labeled a complex level, and probably rightfully so. To summarize it, however, it is pretty basic. You have gained significant experience and confidence to this point, so the fleet feels you are ready to whip some GAT ass. You will single-handedly eliminate the GAT threat on Kronos, destroy the transmitter they've built on the orbiter pad, and de-activate the self-destruct sequence. Pretty simple, right?
  • You start off in the transmitter room next to the shuttle bay, exit through the only door
  • The next room contains the Science Lab lift as well as a 2x recharge (the lift is currently inactive)
  • Exit the other door in the lift room and use the terminal and save buffer in the next room (as well as collect some ammo)
  • Move on to the Control Room (prepare for an ambush)
  • Grab the light saber
  • Take the turbo lift down to the bottom, and take the corridor to the storage room (use the switch on the wall to turn on the lights)
  • Take the door on the left to the airlock room, and turn on the lights in that room using the switch
  • Enter airlock 5A, activate the compression switch, then exit out the other side to do your space walk
  • Space walk over towards the left, and float up behind the metallic harmonic balancer (the blinking thing) to discover the entrance to the orbiter pad
  • While the troops there don't suspect anything yet, fire a missile or two into the crowd (that ought to stir things up)
  • Now float up and down as you take some more cheap shots, and when there's only a few left, go ahead and jump in and battle them with your Dachron
  • There will be one switch showing, so flip it, and it reveals a 2nd switch, then flip that one, and the final switch is revealed
  • Flip the final switch and the orbiter device is activated, and the center pad is eventually separated from the ship
  • On your way back to the airlock, take out the laser turret and secluded GAT guard
  • Re-enter the airlock, decompress, and re-enter Kronos
  • Return to the storage room, climb the crates and enter the Jefferies tubes through the vent in the wall
  • Take a right, another right, then proceed down the long corridor
  • At the first T intersection, go straight, and at the second T take a left, then a right, and enter the Simulation Lab
  • Head west to the Science Lounge, read the terminal, and head to the left to flip the switch to activate the Science Lab lift
  • Head back to the Simulation Lab and flip the switch on the left side, then run to the other end and enter the Kronos Library
  • In the Kronos Library, brigade troops will appear who will help eradicate the crazed prisoners just released in the Simulation Lab
  • Follow the brigade troops, and after they teleport out, kill anything that is left (including the raptors eggs that will spawn baby raptors)
  • Now return to the Kronos Library and read the terms for a serious education
  • Go through the door in the east wall to enter the Main Science Lab
  • Run to the left side, and directly to the back of the lab and enter the back door (more brigade troops will appear in the Main Science lab to help)
  • Read the terminal, and then enter the diffusion chamber
  • You need to kill all of the eggs, the spawned babies, as well as the mother (light saber is the best weapon)
  • Climb the stairs to the left, and at the top of the stairs, jump onto the pods and grab the Kronos card on the 2nd pod
  • Return to the Main Science Lab and kill any of the remaining GAT troops
  • Flip the platform switch to crush the laser turret
  • Exit to the library, and head back to the Science Lounge, go down the dark corridor to the Science Lab lift and take it up to the top
  • Save your game when you see the save buffer, then head out to the open area for some GAT fighting
  • Be sure to clear out both observatories and the communications console room
  • Use your fist or another weapon to flip the pop-up switch in the communications console room (this activates a save buffer in the IWC)"
  • Opposite the door to Observatory Deck 18B is a vent you can enter which takes you to the Control Room turbo lift
  • Take the lift down to the Storage Room and enter the Jefferies tubes again
  • This time at the first T intersection turn left, and turn left again
  • At the corner is the self-destruct deactivation switch, use your card to deactivate the self-destruct
  • Continue down the corridor to the Power Station room, and use the terminal in there to exit this level
  • If the message indicates you're not done, then you must continue to explore the ship to kill any remaining bad guys (use the HUD radar to locate them), then return after complete eradication

Eye Candy / Extras

  • When entering the Kronos Library to activate the brigade, after reading the terminals, flip the wall switch to open the door on the backside of the big column (provides teleport back to the Storage Room)
  • At the 2nd T-intersection in the Jefferies tubes, go right instead of left to reach the Science Lab lift (only useful if the lift has already been activated from the 1st floor)
  • In the Main Science Lab, there are two switches on the unit that houses the laser turret: the left side activates the crusher that eliminates the laser turret and the right side activates the simulation lab doors (same as the switch in the simulation lab)
  • Don't forget to grab the ammo in the crusher, and there are some powerups on the sink in the back
  • In the Main Science Lab, you can jump from platforms and consoles into the unshielded lab cells to collect some ammo
  • From the windows in the Kronos Library you can see the Science Lounge (and vice versa)
  • From the Control Room, take the turbo lift one level up from the Control Room and take the corridor to the west to the shuttle bay console room
  • Flip the yellow switch to turn on the lights, flip the hand switch to activate console power, and flip the switch over the console to activate the shuttle bay door
  • Note the save buffer across from the hand switch
  • Collect the ammo in the console room, then take the stairs down to the shuttle bay to view space (and catch a glimpse of both observatories)
  • In the Storage Room, there are two doors in the same wall as the vent
    • The left door leads to plasma ammo
    • The right door leads to the armory where you can find a Rail Gun and other ammo

  • In the Storage Room, the stairway in the same wall as the light switch leads up to the control room balcony where you'll find a terminal, a powerup, and a switch which activates the missile replicator down in the control room
  • After entering the airlock room from the storage room, take the door on the left to a room containing recharge and save panel
  • Take the door on the opposite side of the airlock room to the holding cell area (you cannot enter the cell with the force field active, but go ahead and try for fun)
  • Flip the switch on the wall to deactivate the force field, then enter the cell to read the terminal, collect some more ammo, and pick up a 3x powerup
  • In the communication room by the observatories, walk towards the back and a ground switch will raise up
  • In the front of the communications room are two teleporters, one takes you to the Science Lounge, the other to the transmitter room where you started the level
  • In the Jefferies tubes, when you reach the first T intersection, turn left, then turn right at the next T, and you'll discover the IWC closet
  • In the IWC, there's a terminal on the first console, and a save buffer on the 2nd console (the 2nd console is not active until you've flipped the switch in the communications room)
  • In the diffusion chamber, another way to kill the eggs and raptors is to gas the room using the switch on the stairs
  • When you get the final terminal message in the Power Station, note that the picture of the admiral has a striking resemblance to the artist who created the music for EMR (aka, James Bisset)