Staying Up Late
We're back on Earth, in a war-torn
region where WorldSoft once controlled. The area is
currently under command of Morgana's forces, and frequented
by the mischievious Spewies from the underground sewers.
Explore the city to locate Morgana's headquarters. This
level is sweet with secrets, so be sure to go through the
Extras section as well.
- You start off in a pod near the Iridium Observatory,
exit the pod and turn to the right
- Follow the stairs, turn down the short ally to the
left, then turn down another alley to the left
- At the end of the stairs, turn right and head out to
the street
- You will be greeted by an onslaught of GAT forces, so
shoot a bunch, retreat, plan each move, back to the pod
for recharge and saving when life becomes low
- After clearing the street, walk down the street and
enter the door to the left (this is the entrance to the
Davenport library)
- There will be two waves of ambush from the books
room, afterwards go read the library terminals in the far
wall (one is a message from Merlin)
- Head back to the library entrance, take the elevator
down, kill the GATs in the reception area
- Exit through the wood doors, kill more GATs, head to
the back of the building across from the library via a
weak force field on the right side
- Enter the back of the building, locate the pod for
more information, recharge and save (recharge and save
first, then read the terminal, and when reading the
terminal do not press Esc)
- The terminal teleports you to the Spewie plant. flip
the switches on both sides of the column in the room with
the two pools
- Enter the next room, go clear to the back and grab
the SAP card behind the caged Spewie
- Exit through the newly opened ally way door and walk
to the end of the ally until you're back on the street
- Turn left and go to the end of the street
- Turn right and enter the lobby of Cyborg Labs, and
flip the security switch on the wall behind the reception
desk
- Go back out to the street and enter the warehouse at
the opposite end of the street (retreat and let the
battle come to you)
- After battling the warehouse troops, go back into the
warehouse and flip the security switch on the wall to the
left
- Head back out to Forraje Way and take it all the way
to Forraje Circle where Morgana's Headquarters are
- Use your SAP card to unlock the lobby door, fight the
GATs, then enter the guard room in the lobby (read the
terminal)
- Now head back to the future pod in the building
across from the library to exit the level
Eye Candy / Extras
- At the start, don't ignore the Iridium area, as there
is some nice hightech ammo hidden behind the barrels
(shoot the barrels from a distance)
- After exiting the Iridium room, walk down the thin
ally way where the trash can on fire is and you'll get a
glimpse of Morgana's headquarters
- After the trash fire, go down the big ally and turn
to the right in the bricked circle where the 3 GATs
sniper from the high wall and shoot the barrels
- Explore the caves revealed after the wall explodes
and you'll find some more hightech missiles (careful not
to get burned)
- When entering the books room in Davenport library,
look closely at the bookshelf on the left and press the
book that appears to be glowing, then press the switch
which is revealed behind the book
- Go to the other side of the book room to the secret
generator room and grab the 3x powerup and extra ammo
- When exiting the library, enter the door directly
across the street into the WorldSoft R&D building
- Take each elevator up to collect plasma ammo and
health kits, and some phaser paks
- When reading the pod terminal in the back of the
R&D building, press Esc to avoid teleportation, then
step on the metal platform to go up to the roof where you
will find some more hightech ammo
- Roof hop until you are on the chemical plant, then
hop into the window in the building next to you, blast
out the sniping laser turret (use the hightech plasma or
phaser), then grab the missile at the end of the hallway
- Fun at Cyborg Labs (use elevators to change floors):
- Basement: Boiler room which leads to the
underground sewage system, to the north the exit goes
back up to 22nd street (first street before the
library), and to the south the exit goes into one of
the Spewie plant pools (only accessible if column
switch in pool room has already been activated)
- 1st Floor: The reception area, enter the door to
the right of the entrance and visit the conference
room for a 2x powerup (and a fun slide presentation),
go to the left to find the library nook with a
terminal providing clues about the warehouse switch
- 2nd Floor: Flip the switch, then enter the door
where it says "Do Not Enter" (did you catch the
foreboding skull in the tube?), stand between the
crystals and regenerate indefinitely (well, until the
crusher comes down anyway), then exit the back side
to the storage room downstairs, which then exits back
to the reception area
- 3rd Floor: Cube farm with invisibility, plasma
ammo and a nice view
- In the warehouse, you can climb the crates to gather
more ammo
- In the Spewie plant there is dachron ammo on one of
the shelves, and plasma ammo hidden in the water spout
- At headquarters, there is dachron ammo in the garage
around the corner, plasma ammo which teleports into the
pool outside the lobby, and a missile pak in one of the
lobby phone booths