Slime Raider II
In order to infiltrate Morgana's
headquarters, we need to disable a very complex security
system. This level takes us to the heart of that security
system.
- Before jumping into water, grab the missiles and then
the 3x powerup
- Swim past the other dock, shoot or avoid the snipers,
and go around the corner to the brick dock (and another
sniper)
- Swim to the opposite side of this dock and climb the
stairway
- Enter the door there to find a save buffer
- From the brick dock, jump across the canal and follow
the ledge to the dock with the plants (entrance to
Forraje mansion)
- Enter the mansion and go straight up the stairs to
the balcony and save the game
- From the balcony go through the door into the living
room, and turn on the T.V. (either by walking on the
remote, or standing on the couch facing the remote and
pressing the action key)
- Read the message on the T.V. and the door to the
bathroom will open
- Enter the bathroom, grab the plasma ammo in the tub
- Exit through the other door into the bedroom
- Grab the SAP card on the nightstand, then activate
the glowing books in the bookshelf, then activate the
switch which is revealed behind the book
- Now enter through the secret passage in the fireplace
out into the Harmonic Displacement room
- Read the terminal there, then head over to the
adjacent Field Generator room (avoid the laser turret and
prepare to battle pesky miniature GATs)
- Use the save terminal on the brick wall to save your
game, then flip the switch on another brick wall to open
a passage to another room containing plasma ammo, a
teleporter, and a window
- Open the window, walk to the balcony, and jump across
to the building across the canal (grab the 2x powerup
when you get there)
- Drop down the hole which leads to the Control Sentry,
grab the SAP card, flip the switch to open the door which
leads back to the brick dock area
- Jump back across the canal, go back into the mansion,
and use one of your SAP cards on the switch in the wall
across from the guardian armor (opens the door to the
library)
- Enter the library, head to the left, climb up the
bookshelf and bookshelf hop towards the vent in the wall
- Follow the vent until it dead ends at a
T-intersection near the mansion balcony, turn right and
drop down the hole
- Continue in the lower passage, pass through the "Do
Not Enter" junction and enter the water tunnel
- Take the water tunnel out to Containment Area 55
- Angle off towards the right and go through the
passage to Containment Area 33, head to the right and
flip the switch high up on the wall (activates a platform
in the adjacent area)
- Return to Area 55, head to the right and enter
another passage to Containment Area 32
- You'll find a 2x powerup on a shelf, and a save
buffer in a nook, then get on the platform
- At the top of the platform, exit through the passage
and continue until it drops off into the South Sentry
- Run through the arrow gauntlet, activate the door at
the end, then hide behind the wall on the left while you
wait for the door to open
- Run through the door, climb the crates, and drop in
between two crates to where the vent passage is
- Take the vent to the fan, take a right, flip the
switch at the T-intersection, turn left towards a dead
end, grab the 2x powerup, then head back to the fan
- Now take the other passage which continues towards
the west until you reach a second fan
- Turn right at the 2nd fan, walk to the ledge and turn
left and flip the switch on the wall (if you fell of the
ledge, use the platform to get back up there)
- Pass through the main control center, flip the first
switch on the right, then turn the key on the next switch
(a platform will lift up)
- Now use your other SAP card to shutdown the security
system (there's a save terminal in that hall which you
may want to use)
- Go through the door, jump in the water, swim to the
right, then swim up to the room with the canoe
- Exit the door, then jump from the brick dock across
the canal and head back into the mansion
- Go upstairs, through the fireplace passage and back
to the room with the teleporter
- This time enter the teleporter, which puts you on a
balcony overlooking the canal
- From the balcony, jump across the canal onto the
wooden dock
- Flip the servo switch in the wall there, then head
down the path towards the north courtyard
- Enter the pod in the far left corner for typical pod
functions, then jump down the hole in the opening kitty
corner to the pod
- Activate the switch under the courtyard using your
fists or a weapon, then take the elevator back up
- Exit the courtyard area, angle yourself such that you
line up with the dock you started on, and run and jump to
that dock (if you fall in the water, return to the brick
dock, back to the mansion, upstairs to the teleporter)
- The door to the Security Lab is now unlocked, so
enter the lab and go to the right
- In the north wall is a panel containing a timebomb,
grab the bomb
- Go to the west wing, open the vent in the north wall
and follow the duct west and then south
- Eventually you'll reach another vent that is next to
the blast door
- Activate the bomb (2nd trigger), throw the bomb next
to the blast door (1st trigger), then run away
- After the bomb blast, return to the blast door, and
exit the level (if the door is still there, go get
another bomb and try again)
Eye Candy / Extras
- In the dock area with the canoe, there is a 2x
powerup in the canoe
- From the canoe area, you can swim to the first water
area and through a tunnel in the right wall which leads
to the Purification area
- From the Purification area you can exit through the
Control Sentry, through water well you just came in
through, or through the end of the water stream which
drops into another water containment area
- In the T.V. room there is a 2x powerup next to the
sofa on the left wall, and railgun ammo to the left
- In the bedroom, there is a railgun grenade on the
left night stand and a health kit on the bed
- After the arrow gauntlet in the crate room, you can
jump from one of the crates to a ledge back in the arrow
gauntlet area to grab a 2x powerup
- Behind the crates you can find a health kit
- In the air ducts, there is a drop hole between the
first fan and the second fan which leads to some hightech
ammo, then to water containment area 55
- In area 55, head to the right and there is a room
containing plasma ammo and a 2x powerup
- At the top of the platform in the courtyard area is a
passage which leads out to the ledge overlooking the
courtyard (and containing some missile ammo)
- The barrels underneath the courtyard are exploding,
so try and use them to take out one or two of the
spiders