Anahl Nathraq
That moment you have been working
towards throughout the game has finally arrived. Welcome
aboard the Reina Siniestra, Morgana's flagship. As you
teleport between the ship and the city of Jahala down on
Earth, you will encounter all kinds of resistance,
including Morgana and Mauvair. Good luck Commander!
- Starting off in the Reina Siniestra, do an
about-face, and go through the door in front of you
(takes you to the bridge)
- You have some help from the brigade in taking out the
GATs, then flip both switches on each side of the door
- Start to exit the bridge, notice the GAT's attacking
from the main corridor, retreat to the bridge and let the
brigade fight them (when the surviving GATs enter the
bridge, finish them off)
- Exit the bridge, turn to the right, and then enter
through the door on your right to find a recharge, save
term, and a schematic of the Reina Siniestra (Organic
Enhancer room)
- Exit this room, go through the door on the right into
the De-magnitizer room (kill the mini-GATs)
- Take the platform down to the lower deck, follow the
corridor around to the right, and look for the crack in
the wall on the left side (leads to a pod)
- Enter the pod for a Merlin terminal and 2x recharge
- Head back upstairs, walk towards the entrance to the
bridge, continue past it and go through the door on the
left
- Push the hand switch, ride the platform up and fight
more GATs
- Now look for the switch on the ship side, center
wall, and use your SAP card (from The Keep) to activate
the switch
- Head back down, recharge and save, then head down the
main corridor, past the two big bays, until you reach an
opened corridor on the right
- Head down the corridor, take the platform down, and
take either door out to the large arena (you may want to
retreat and pick them off as they come for you)
- Eventually you need to take out the SPAM down there,
and the plasma shot or phaser do a pretty good job
- Jump down into the arena, enter the pod, and get
teleported down to Jahala
- You are now in the Jahala office building, go through
the door and use the save buffer in the next room
- Go through the door near the save term, pass through
the conference room and exit the door on the other side
- Turn right, then turn left towards the elevators
- Near the left elevator is a Merlin terminal to read,
then go back to the right elevator to head downstairs
- Exit the building onto the sidewalk, and immediately
turn left, then left down the ally
- At the end, turn left down the next ally and look for
a 2x recharge on the wall on the right
- The ally dumps out into a street, take that street to
the end and turn left (You on now on Media Dr)
- Go to the end (you've now circled the building) and
go back into the Jahala Office Building, take the
elevator up, and return to the room you started in (save
your game on the way)
- Jump out the window onto the building ledge across
the street
- Go to your left, then follow the ledge around to the
right, and jump across to the ledge on the next building
- Follow this ledge to the right, going by the Qwiktyme
Foundry across the street, at the corner jump across to
the black building, land on the ledge between the top and
bottom of the building (if you don't make it in, try
again or look for another way)
- Circle around the back by the brick wall with the 2x
recharge, look towards the center column and open the
secret door which is the brightly lit panel
- Follow the corridor half way into the Power Grid
room, and turn to the right
- Use a weapon (like the crossbow) to trigger the
switch on the wall over the power grid (if the door
shuts, sidestep either way and come back, and it will
open again)
- You have now released a boat load of GATs, as well as
Mauvair and Morgana, so you must now fight and kill
everything, including the two laser turrets on the corner
of Main St and Fynulkut Ave
- After killing everything, go back into the Jahala
offices, take the elevator up, then go to the other
elevator to find a partially fitted teleporter pod
(you'll be teleported back to the Reina Siniestra)
- There will be some additional fighting to do on the
ship, so kill everything
- Return to Jahala if there are still enemies left
after clearing the Siniestra (Merlin has given you an
enemy radar and counter, so you must kill everything on
the Reina Siniestra as well as in Jahala before you can
secure the ship)
- The Security Bridge at the south end of the Reina
Siniestra corridor is now open, so visit the bridge and
read the terminal
- After learning of the self-destruct, head down the
corridor, through the de-magnetizer, down the lift, and
to the escape shuttle (just to the left of the future
pod)
- Enter the shuttle, and wait for Merlin to engage the
shuttle engine (the ship will blow, and you exit the
level)
Eye Candy / Extras
- On the Reina Siniestra, going down the main corridor
from the bridge, open 1st door on the left for a nice
ammo stash
- There are two railgun grenades in the de-magnetizer
room
- Visit the bay on the left, Cargo Bay 2-043, and
another bay, Cargo Bay 1-042, opens up with a horde and
some ammo and some barrels holding plasma
- Go back to Cargo Bay 2-043 and walk up the stairs, go
through the vent, follow the tubes until you drop down a
disabled lift chute, and you're now in the corridor where
the future pod is
- Visit the bay on the right, Cargo Bay 2-042, and walk
up the stairs, go through the vent, follow the tubes
until you find a platform on the right, take the platform
down to the bathing area, grab the water vials from tub,
grab the 2x powerup and phaser ammo from sink, exit out
into the corridor
- In the large arena, before jumping down, walk around
the ledge to collect some goodies, do a circle jump off
the ledge to trigger more goodies, and land back on the
ledge to get them (or jump down and trigger the ammo, and
come back and get them later)
- After returning from Jahala, be sure to visit the
guard room towards the end of the main corridor on the
left for railgun ammo
- In Jahala, in the office building, after passing
through the conference room, continue down the hall past
the elevators and open the closet at the end, and flip
the switch to turn on the building lights
- If you want some exercise, then instead of taking the
elevator, go down to the opposite end of the hallway and
take the stairs
- Up in the office with the save term, jump out the
window to land on a rooftop containing dachron ammo
- Another way to get to the Power Grid catwalk is by
taking Main St, turn left on Fynulkut, go up the stairs
on the right side of the overpass, take the catwalk all
the way to the Power Grid
- In the Power Grid room, ground floor, you will find a
missile pack and railgun grenade
- Walk to the back room, the Modulation Control Center,
and there is a save term and water vials
- There are two teleporters in the Power Grid room:
- The east teleporter takes you to the roof of the
Science Lab
- The west teleporter takes you to the rooftop
across from the Jahala office (where the dachron ammo
can be found)
- The repair shop across the street from the Jahala
office building contains water vials mixed in with the
junk
- North of the repair shop is the science lab, where
you can activate a switch that unlocks the roof door
- West of the repair shop, you can take the stairs up
through some office space, and to the roof of the science
lab (after unlocking the roof door)
- On the science lab roof, flip the switch to activate
the roof teleporter as well as the science lab teleporter
- The roof teleporter transports you to the top of
the building between Apache Way and Fynulkut Ave,
where you can find missiles, fight from a good place,
and signal for cadets
- The science lab teleporter transports you to a
safe place in the Jahala office building
- From the science lab roof, you can drop down the hole
to land into the science lab
- On the ledge around the black building where the
Power Grid catwalk begins there is a 2x recharge as well
as barrels filled with plasma ammo
- After de-activating the power grid (did you watch the
power grid board?), both the Qwiktyme Foundry and
Forensic Heights buildings open (eye candy), as well as
two street huts
- You need to get on the ledge again to get into
Forensic Heights, and there is a secret terminal in
there, missiles, as well as an elevator which takes you
to the roof
- There is a missile pak in both the streets huts as
well as the Qwiktyme Foundry
- If you saved the Tiny A.I. in the Double Vision,
there are some added advantages in this level:
- Tiny gives you information when you visit the
Siniestra bridge
- Tiny translates the Siniestra ship schematic into
English for you
- Tiny arranges for cadet help, and you must signal
for them on top of the building between Fynulkut Ave
and Apache Way by exploding a fireball, missile or
railgun grenade; to reach the top of this building,
use the teleporter on the roof of the Jahala Science
Lab; cadets arrive in groups of 2 to 6 depending on
difficult setting, and will be sent 4 or 5 times