A Sword of Homecoming

You return to Earth, and must now complete your debriefing. You also find that Merlin still needs your help in being freed from Morgana's ice spell.
  • After the elevator ascends, exit the Security Lobby and enter the first door on the left (Debriefing Room)
  • Read the terminal to release Excalibur, then pick up Excalibur
  • Exit the Debriefing Room and go down the hall to the next door, enter the Computer Lab
  • Flip the switch in the north wall, then step on the teleporter pad to the left
  • Once in Avalon, walk down the path towards the cottage and throw Excalibur into the lake
  • Go to the cottage and talk to Merlin
  • Follow the path to the wall, enter the door, turn right and follow the corridor to the Enchantment room
  • Walk around this room until the crystal ball enchants you, then return to the cottage and talk to Merlin
  • Now jump into the lake, swim towards the waterfall, and flip the switch to the right of the waterfall
  • Wait for the chamber to open on the left of the waterfall, then enter the chamber and grab the key
  • Return to the Avalon gate, and now enter Avalon Hall
  • Grab the magic staff, then return to the cottage to talk with Merlin
  • If Excalibur has still not been received by the Lady of the Lake (i.e., you can still see the sword in the lake), then wait (after O'Fortuna finishes, the sword will vanish)
  • Once Excalibur is gone, use the Sword of Life on Merlin (he will now talk to you, and bid you farewell)
  • After you receive the Staff of Teleportation and it is activate, use the staff to return to your own time
  • Back in Federation Headquarters, take the east door in the Computer Lab to the kitchen and save your game
  • Exit the kitchen to the south, activate the elevator on the left using the switch, then take the elevator up
  • Follow the path past the library, past the bathroom, through another door until you reach the roof lift
  • Press the switch, then enter the roof lift, and you'll ascend to the roof patio
  • From the roof patio, activate the exit door to exit the level and watch the EMR concluding movie

Eye Candy / Extras

  • Outside the Security Lobby, walk up to the water fountain to take a drink
  • Did you notice all of your weapons in the Debriefing room?
  • Try opening the computer lab door before going to the debriefing room
  • In Avalon, after tossing Excalibur into the lake, knights, archers and sorcerers return for Merlin's homecoming
  • In Avalon Hall, there is a 2nd exit door that you can take through the forest
  • In Federation Headquarters, after ascending the lift near the kitchen, the first door on the right is the library
    • Enter the library and read all the terminals
    • Each terminal provides credits for all of those that worked on EMR (past and present)

  • The next door on the left leads to the bathroom
    • Enter the bathroom, go into the toilet stall and flush the toilet (action key)
    • This activates a secret terminal with personal messages from various contributors to EMR
    • First time you exit the bathroom, you'll receive a reminder to flush the toilet
    • Subsequent exits from the bathroom display random messages related to the smell you left behind

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