Ceridwen's Dream
Merlin activates your sleep
chamber so that you can rest, and now you are in a dream.
- You start off empty handed, so grab the crossbow and
arrows, and use the step to jump across to the 1x
recharger
- While on the ledge, jump towards the elevated door
and take that hallway to a hidden pod where you can save
the game
- Flip the switch in that pod to open the door to a
room across the hall
- Go to that room, collect the arrows at the bottom of
the bathtub and flip the switch (which opens a door at
the end of the hall)
- Head back past the first room towards the end of the
hall, and out to the ledge where the ranger is standing
(she's out of arrows)
- Look across the ways and spot the blonde archer, and
then shoot her (one less to worry about later)
- Now head back down the hall, down the stairs, and on
the left is a room with a term, oxygen and shield
recharger.
- Continue down the hall past the elevator until you
reach the door to the Sushi bar
- Enter the Sushi bar, shoot the soldier, grab the key,
and stay away from the water
- Now head back down the hall to the elevator and take
it down (get ready to fight a couple of archers when you
get there)
- In the contraption in the middle of the room you'll
see a switch which looks like a window, shoot an arrow at
it
- On the same wall as the elevator, you'll find a row
of switches, only one of which is enabled
- Begin flipping the switches, and other switches will
become enabled (switch them all on)
- Go to the wall with the two lights to open the secret
door between the lights (go through that door as well as
the door it revealed behind it)
- Follow the maze and turn right at every juncture
until you reach an alley of water
- At the end of that alley is a switch that you need to
flip
- Head out to the big body of water, swim around until
you can climb on some black rock, and take that platform
up
- That corridor takes you to another body of water
called The City, jump in, submerge, and to the right is a
nook with a switched platform
- Take the platform up (prepare to battle some archers)
- Recharge and save, then flip the switch to open the
door
- Follow the passage to the Ballroom, use your key in
the lock (and watch out for the sorcerer that appears)
- Make your way back to the starting point, and you'll
see that the door across from the oxygen/shield recharge
room is open to a courtyard area
- Cross the courtyard and enter the caves on the other
side (there is faster way to get there from the Ballroom,
but it is harder to describe)
- Once in the caves, look for an opening to the left of
the cave entrance, and pass through the automatic opening
and closing doors until you find the teleporter to the
next level
Eye Candy / Extras
- When you are on the ledge where the ranger is found,
try jumping across the rocks and climbing along the
ledges just for fun
- In the big room with all the switches, after flipping
the first set of switches, try flipping the switches on
the opposite side of the room and watch the room come to
life
In the cave, explore the area until you see a secret
message appear on the wall