Audience is Listening
Back aboard Kronos, you are tasked with helping in the
fight against the invading GAT force, while at the same
time invading the altar of the Black Knights. In this level
you get to switch back and forth between starship and
castle, sometimes making the line which divides them a bit
vague.
You start off in the engineering tubes on Kronos, so
collect the ammo on the left and right, then take the
platform down at the end of the center tube
Flip both switches in the shuttle bay (one is for eye
candy, the other provides access to the teleport pads)
Get on the teleporter pad, and you'll be taken to a future
pod near the castle of the Black Knights
Enter the mining shaft, prepare for a heavy onslaught of
bats, and locate and flip both switches in the mining
shafts
Take the tunnel which opens up out to a grassy courtyard in
front of the Black Knight castle
Fight your way into the castle, and either take the
platform or the stairs up to the altar on the second floor
Stand on the star to teleport back to Kronos
You start in Sick Bay 3, save term in first room, and a 1x
recharge in the operating room to the left
Take the exit to the right to a main corridor
Follow the main corridor around to the right, and enter the
last room on the right (the baths)
Grab the SAP card and then head 2 doors down and use the
card to access the cafeteria lift
Go up to the cafeteria and flip the switch next to the 2
replicators
Head back down to the main corridor, and at the end of the
corridor is a platform which is now activated
Take the platform up, and quickly run past the window on
the left while flipping the switch on the right
The first switch activated a 2nd sunken switch also across
from that window, so you need to quickly and carefully
shoot a weapon at the switch as you run past the window
avoiding the shots from the GATs
Upon flipping the 2nd switch, the bay where the GATs had
collected is separated from the ship, and a passage is
opened up past the window
Take the passage down and to the left where you'll find the
final terminal to use to exit the level
Eye Candy / Extras
In the castle of the Black Knights, go through the door
opposite the big platform and a staircase will lead you to
the rampart above
In Kronos, the first door on the left in the main corridor
is a storage room with some extra ammo
The 2nd door on the left is the card room
The 3rd door on the left is the guard sleeping quarters
which includes a 1x potion
The 1st door on the right is a holodeck which teleports you
to the holo-maze in which you can find some extra phaser
paks and a 2x potion
The exit teleporter in the holo-maze is in the top left
side of the maze
In the second leg of the main corridor, the first door on
the left is another holodeck running the Black Knight
program
In the Black Knight holodeck, take the door to the left
down a corridor, flip the switch, then step back into the
holodeck star to teleport to the actual castle of the Black
Knights
Back in the castle, the door next to the star altar is now
open, giving you access to a secret room known as
Creature's Visit (contains 2x potion mixed with the
fish-eye potion)
Flip the switch in the Visit room, then head down the cave
passage leading back to the mining shafts
The main platform in the castle takes you back to the
mining shafts if you take it to the bottom
The same platform takes you to the rampart if you take it
to the top
In the second leg of the Krono corridor, the 2nd door on
the left leads to the whirlpool room (containing some
missiles)
The door off the whirlpool room leads to some lockers that
hold some goodies
The door past the whirlpool door is a corridor which leads
to a connect door to the bay where the GAT force is
invading (when you separate the bay, you get a nice view
out of this door at what is left behind)
In the second leg of the Kronos main corridor, the 1st door
on the right leads to the cafeteria lift
In the cafeteria, there are two replicators, one of which
contains a 2x potion
The door next to the cafeteria corridor door leads to an
observatory/reading room
The last door on the right leads to the bath area
If you jump down to the last terminal area before visiting
the cafeteria, you'll need to take the small side room
teleporter to get back to the main corridor