Slime Raider II
In order to infiltrate Morgana's headquarters, we need to
disable a very complex security system. This level takes us
to the heart of that security system.
Before jumping into water, grab the missiles and then the
3x potion
Swim past the other dock, shoot or avoid the snipers, and
go around the corner to the brick dock (and another sniper)
Swim to the opposite side of this dock and climb the
stairway
Enter the door there to find a save buffer
From the brick dock, jump across the canal and follow the
ledge to the dock with the plants (entrance to Forraje
mansion)
Enter the mansion and go straight up the stairs to the
balcony and save the game
From the balcony go through the door into the living room,
and turn on the T.V. (either by walking on the remote, or
standing on the couch facing the remote and pressing the
action key)
Read the message on the T.V. and the door to the bathroom
will open
Enter the bathroom, grab the plasma ammo in the tub and the
oxygen potion on the toilet
Exit through the other door into the bedroom (you may have
already been greeted by now)
Grab the SAP card on the nightstand, then activate the
glowing books in the bookshelf, then activate the switch
which is revealed behind the book
Now enter through the secret passage in the fireplace out
into the Harmonic Displacement room
Read the terminal there, then head over to the adjacent
Field Generator room (avoid the laser turret and prepare to
battle pesky miniature GATs)
Use the save terminal on the brick wall to save your game,
then flip the switch on another brick wall to open a
passage to another room containing plasma ammo, a
teleporter, and a window
Open the window, walk to the balcony, and jump across to
the building across the canal (grab the 2x potion when you
get there)
Drop down the hole which leads to the Control Sentry, grab
the SAP card, flip the switch to open the door which leads
back to the brick dock area
Jump back across the canal, go back into the mansion, and
use one of your SAP cards on the switch in the wall across
from the guardian armor (opens the door to the library)
Enter the library, head to the left, climb up the bookshelf
and hop along the tops towards the vent (a little fighting
to do as well)
Follow the vent until it dead ends at a T near the mansion
balcony, turn right and drop down the hole
Continue in the lower passage, pass through the "Do Not
Enter" junction and enter the water tunnel
Take the water tunnel out to Containment Area 55
Angle off towards the right and go through the passage to
Containment Area 33, head to the right and flip the switch
high up on the wall (activates a platform in the adjacent
area)
Return to Area 55, head to the right and enter another
passage to Containment Area 32
You'll find a 2x potion on a shelf, and a save buffer in a
nook, then get on the platform
At the top of the platform, exit through the passage and
continue until it drops off into the South Sentry
Run through the arrow gauntlet, activate the door at the
end, then hide behind the wall on the left while you wait
for the door to open
Run through the door, climb the crates, and drop in between
two crates to where the vent passage is
Take the vent to the fan, take a right, flip the switch at
the T intersection, turn left towards a dead end, grab the
2x potion, then head back to the fan
Now take the other passage which continues towards the west
until you reach a second fan
Turn right at the 2nd fan, walk to the ledge and turn left
and flip the switch on the wall (if you fell of the ledge,
use the platform to get back up there)
Pass through the main control center, flip the first switch
on the right, then turn the key on the next switch (a
platform will life up)
Now use your other SAP card to shutdown the security system
(there's a save terminal in that hall which you may want to
use)
Go through the door, jump in the water, swim to the right,
then swim up to the room with the canoe
Exit the door, then jump from the brick dock across the
canal and head back into the mansion
Go upstairs, through the fireplace passage and back to the
room with the teleporter
This time enter the teleporter, and from the balcony you
are transported to jump across the canal onto the wooden
dock
Flip the servo switch in the wall there, then head down the
path towards the north courtyard
Enter the pod in the far left corner for typical pod
functions, then jump down the hole in the opening kitty
corner to the pod
Activate the switch under the courtyard using your fists or
a weapon, then take the elevator back up
Exit the courtyard area, jump off the dock and swim to the
left until you enter the North Sentry area
Climb onto the brick on the right, shoot the barrels, then
jump across and enter the tunnel to exit the level
Eye Candy / Extras
In the dock area with the canoe, there is a 2x potion in
the canoe
From the canoe area, you can swim to the first water area
and through a tunnel in the right wall which leads to the
Purification area
From the Purification area you can exit through the Control
Sentry, through water well you just came in through, or
through the end of the water stream which drops into
another water containment area
In the T.V. room there is a 2x potion next to the sofa on
the left wall
After the arrow gauntlet in the crate room, you can jump
from one of the crates to a ledge back in the arrow
gauntlet area to grab a 2x potion
Behind the crates you can find a 1x potion and a magic
staff
In the air ducts, there is a drop hole between the first
fan and the second fan which leads to some hightech ammo,
then to water containment area 55
In area 55, head to the right and there is a room
containing plasma ammo and a 2x potion
At the top of the platform in the courtyard area is a
passage which leads out to the ledge overlooking the
courtyard (and containing some missile ammo)
The barrels underneath the courtyard are exploding, so try
and use them to take out one or two of the spiders