Shores of Camelot
The first of the Excalibur
trilogy levels, this level starts you off on the shores
leading up to Camelot. You must clear the area of the
archers, sorcerers and black knights, free the white
knights, and then get teleported into the castle.
- Go out into the water (but not to the deep end), head
to the right, and in the caves there is a future pod
- Flip the switch in this pod to open the gate back on
the beach where you started
- Head back over to the beach, enter through the gate
and take the corridor up to the forest
- The forest path leads out into the castle courtyard
where you must duck the shots coming from the rampart,
and head directly to the pod in the far end of the
courtyard
- Recharge, save, then back to the courtyard to clear
out the archers and soldiers which have suddenly appeared
- Across from the pod is an adobe hut
- Enter the hut from the door facing the castle gate,
go down the stairs and you'll find sorcerers guarding the
dungeon key
- Get the key and head back to the courtyard
- Around the corner to the pod is another path into the
forest, take the path until you reach the depth of the
forest where you combat the sorcerers
- In the trunk of a tree you'll find a drop down into a
cave corridor which you'll take to the dungeon cell (be
wary of the shadow sorcerers waiting for you, because
they'll suck your energy fast if you let them)
- Drop into the dungeon, fight the guards, then free
the white knights with the key
- Head up the stairs into the castle foyer
- Use the crossbow to flip the switch high in the wall
(it opens a secret castle door)
- To the right is a big door to the south gate, go
there and kill the two archer guards
- Across the foyer is the entrance into the foyer from
the courtyard, go there and kill the archer and open the
drawbridge
- Back in the foyer, go through the secret door, down
the stairs, and through the door on the right
- Follow the corridor to the sorcerers study, kill the
two sorcerers, then read the scroll on the wall
- Now make your way back to the courtyard, and back
through the forest path you originally came out of, and
back to the beach area
- Go climb the cliffs where the archers originally
sniped at you in the beginning of the level
- You'll find a newly opened cave entrance up there
which you need to drop into
- As soon as you drop in, the area fills with water, so
quickly run around and kill all the sorcerers, then stand
on the rock where the potion is sitting (happens to be
the dot on the "i" in Merlin, which you'll understand if
you use map mode)
- Now head back down into the adobe hut, and on the
right sight of the stairs is a door which leads to a
corridor
- Kill the soldier in this corridor, and follow it to a
platform
- Take the platform all the way up to the rampart, and
if you've killed almost every baddie (you can leave up to
4 alive), you'll be teleported to the next level
Eye Candy / Extras
- From the beach, when you enter the cave to the pod,
you can drop into the water and swim through and
underground canal area
- In the adobe hut is a pod which contains some extra
ammo
- In the dungeon, there is a secret door which opens
next to the cell where the white knights are being held
which contains some goodies
- After the white knights are released, the locked door
in the upper floor (down the corridor from the foyer)
opens either by time delay or a white knight, and in
there is all kinds of goodies and a secret terminal
- On the side of the adobe hut across from the pod is a
door to a closet area that contains the scroll of fire,
which, if you read, will open a secret door filled with
fire and a magic staff
- You can open the drawbridge from the courtyard if you
carefully aim your crossbow at the switch up on the
rampart
- There are water vials half covered by water on the
beach
- There is a secret door in the sorcerers study which
leads to the underground passage you took to from the
courtyard to the dungeon