Excalibur!
It's time to explore Camelot, fighting
evil where you meet it. Merlin expects you to wield
Excalibur, feel the majesty of the Round Table, and learn a
couple of sorcery scrolls. There are several ways to
proceed, as the order of achievements does not matter
(although having Excalibur early on certainly can help).
- Exit the bath area, and at the intersection, turn
left
- Take the stairs through the rampart and down the
other side
- At the bottom of the stairs, turn right, then take
the 2nd door on the left
In that room (that one knight awaits you) is a future pod
which contains a valuable 2x recharge (as well as an info
term and save term)
- Upon exiting that room, continue through the door on
the right, follow the corridor to an arena area (and a
nasty reception)
- Flip the switch on the wall across from the entrance
to the arena on the other side of the waterfall (watch
out for the shadow sorcerers)
- Climb into the waterfall, and the last poly teleports
you to an outside waterfall area
- Grab the water vials, shoot the archers, then enter
the forest (not the cobblestone stairway)
- The forest path leads to the enchanted lake where
Excalibur can be found (as well as the sorcerers guarding
it)
- Run and grab the sword, fight if you desire, then go
back through the forest, past the waterfall, out to the
courtyard, and up the stairway that divides the courtyard
- Back in the castle, turn to the left, take the
platform down, head back to the intersection, keep going
up to the rampart and back to the save term and recharge
in the other pod
- Now visit the room to the right of the room with the
pod and read the scroll of passage (a sorcerer will
appear)
- Now head back into the hall, and into the reading
room which is directly across from the pod room
- Run into the fireplace and the back of the fireplace
will open
- Enter the maze, turn to the right, and follow that to
the other required reading, the scroll of darkness
- Now find the switch in the other end of the maze
which is your way out of the maze (kill the spiders if
you haven't already)
- This dumps you into the foyer leading to the Round
Table room (you may want to go back and save now)
- Pass through the foyer and enter the Round Table room
to fight a tough battle with knights
- In the little room connecting the foyer and the Round
Table room are two switches, so switch them both, then
run down the corridor which opens from one of the
switches
- Take the platform at the end up, and take the catwalk
towards the round table, then jump on top of the round
table to collect the water vials
- Now exit through the foyer, back to the main
intersection, and turn left to the platform
- Take the platform up, flip the switch at the end of
that corridor (it reveals a switch back near the
platform)
- Flip the secret switch, and it opens a secret door
directly across from it
- Enter that room (if the room is closed off, then you
flipped the wrong switch in the arena earlier on, so go
back and flip the right one)
- Take the small corridor from that room to the crystal
room and enter the pod at the end of it
- If you have completed all your tasks, then reading
the terminal will open up a sleep chamber protected by
magic bars
- Use Excalibur to break the bars, then enter one of
the sleep chambers to exit the level
Eye Candy / Extras
- In the arena, the other switch in that raises the
center platform which contains some more baddies to fight
- When crossing the rampart, instead of turning right
at the end of the stairs, go straight and enter the 2nd
door on the right to the room of incantations (magic
staff, potions and sorcerers)
- Past the room of incantations is a room with a secret
door which leads to the alcove where the shadow sorcerers
emerge from into the arena
- In the baths where you start, jump into the bath on
your right and be teleported to the rampart
- Jump into the bath on your left, and take the
waterway which dumps you out on the waterfall (you can
also enter this waterway from the catwalk near the Round
Table)
- Back in the main courtyard, on the side with the pond
is a door to Arthur's Patio which contains an oxygen
recharge and a teleporter back to the baths
- Between the main intersection and the platform to the
crystal room are two hallway doors, one leads to a
basement, and the other to a scout entrapment room