Bread Crumbs
It's another dream level, and this
time you want to follow the path of the arrows (aka, bread
crumbs). As are most of the dream levels, you are really
just wandering, and exploring, as if exploring your own
inner conscious, exposing your weaknesses and fears. You
must explore the Green House, the Creature's Room, and the
circle of fire. There's so many ways to complete it, so I'm
just going to pick one possible way. For reference, I'm
going to use the main platform that the map centers around,
with North referring to straight up while viewing in map
mode.
- You start on a large inactive platform, so before
flipping the switch, take the first path from the
platform, read the term, go upstairs and use the save
terminal
- Return to the platform and flip the switch (it will
now go up and down throughout the game)
- Take the 2nd exit counter-clockwise from the first
terminal (directly north) into a room with four switches
- Starting from left to right, flip them all (the one
2nd to the right operators the secret door to your right)
- Take the secret door and follow it to the greenhouse
- Now either back track to the main platform, or take
the other exit from the green house to make your way back
to the main platform
- Take the passage directly west from the platform,
passing through the archer ambush (there is a secondary
platform which bridges from the main platform to the
archer ambush area)
- Following that passage around, prepare for shadow
sorcerers, then jump off the ledge into the ring of fire
- Drink all the potions, then exit the fire down the
corridor back to the main platform
- Now take an east passage, south and parallel to the
first passage with the terminal, through another archer
ambush
- Take that passage to the Creature's Room (there's a
terminal to read there as well)
- Head back to the platform
- Now take the 2nd passage clockwise from the starting
terminal passage (South-east) to Squeaky's pool
- Use your crossbow to shoot all the button switches
(the last one opens the door to the left)
- Run through the door to the left and up the platform
- On the right wall is a glowing section which is a
secret door, open it and utilize the panels and ammo
inside
- Exit this room and take the next right turn (takes
you down the path where all the switches and panels were
along side Squeaky's pool)
- At the end of the path is a door on the left which
should be open (if it's not open, you need to go back to
the ring of fire and dance on both sides of the ring)
- Go through the door. take the first right and enter
the room with the two lettered switches (flip them both)
- Go back down the hall into the second room to
recharge and save
- Continue down the hall through the door that one of
the switches just opened, and at the end a platform will
take you up
- Follow the passage to the end where you'll find a
desk terminal that will teleport you to the next level
Eye Candy / Extras
- If you take the South passage from the platform on
the ground floor, you get the platform maze, use the
switches to activate the columns, and take the last
column to jump into the maze at the top
- You can jump in Squeaky's pool, make a right u-turn
and end up in the pump house
- The 2nd exit from the greenhouse leads down a passage
that has a terminal room on the left (includes a couple
of water vials)
- Take the passage North-east from the platform, and
the dark rock dead end to the right is a secret door
which leads to pod with a 1x potion
- Take this passage the other way, and the rock opening
leads to the caves
- Take the passage North-west from the platform to
Crystal's Message room
- The locked door at the beginning of the level (next
to the first terminal) is controlled by the switch up the
stairs and around the corner (other side of Space
Garden), and that switch is controlled by one of the
switches in Lab XV (the room with the 4 switches)
- That locked door at the beginning leads to Lab IIA,
that contains 3 switches you need to push to access a
secret pod with a 2x recharger, and a door to a room full
of ammo
- If you jump through the grate next to the pod, you
end up back in the maze
- Take the path by the glowing rock door to the
terminal room (near Squeaky's pool) directly south and
around a bend, and you'll find a secret door (opposite
end of the corridor where torch is) that has a phaser and
some phaser ammo
- After going through the locked door at the west end
of Squeaky's pool, if you go straight, you can head
upstairs to Lab 1B
- The south exit from the Creature's Room leads you
down a path where you'll come across a firebeast (who
happens to be stuck, and easily killed if you trigger the
platform he's on)
- If there's any other secrets I've left out, someone
please tell me! (I never mastered this level)