Le Mort de Tous
Translation is "The Death of You", and after a few of these
fights, you'll know what that means. Welcome to the bowels
of evil, one of the murkiest places you'll visit. All kinds
of devilish things are out to get you. You just want to
survive, locate the nests of the skull snake and firebeast,
and study the journal of Kirin.
At the beginning, you cannot open the wood door, but you
can open the secret stone door with Morgana's face on it
Follow the trail of arrows to a nearby pod (R, L, R, R, L)
Over in the east side of the maze are two switches which
you need to flip
One switch creates a maze cave-in as well as a rock slide
which opens up a path to the firebeast nest
The other switch activates a rock platform to the skull
snake nest which is south east of the area where the
switches were (one flip lowers it, a 2nd flip puts it back
up, so be careful how many times you flip it because you
want it lowered)
Take the platform up to the nest area, and prepare for a
skull snake feast
Climb through the nest area towards the west, until you
reach the lava chasm
Follow the path to the right (past a half-pod), and a path
will lead back to the firebeast nest (if you cannot get
down the path, it's because you didn't flip the switch)
After battling the spiders, head through the path on the
other side of their nest, and that leads you to a remote
forest area where you'll find Kirin's hut
Enter the hut, and read the scrolls located in the wall
near the head of the bed
Take the cave path to exit the hut area, and you'll come
out on the top of the lava falls
Jump from the top of the falls to the rocks on the right
side, and climb up on the grass area (prepare for battle)
Run to the right towards the pod in the forest (if this
approach is too difficult, you can return to the maze and
enter the back of the forest from the maze)
After recharging, reading, and saving, exit the pod and hit
towards the back of the forest (behind the pod)
On one of the columns in front of the castle is a switch
you need to flip (use your want to burn the archers sniping
at you)
Enter the castle through the door that the switch just
opened
Take the door on the left, and that path leads you back to
the maze room your started out in
Walk through the time gate, and you'll be back on Kronos
Save your game, flip the switch to open the door, and enter
the teleporter to move on to the next level
Eye Candy / Extras
Before you flip the switches in the maze, explore the maze
until you reach the opening the leads to the lava chasm,
sniper some archers, or even jump out and start fighting if
you're feeling a bit wreckless
After the skull snake nest, read the terminal at the
half-pod, and use the pod teleporter to transport to the
pod in the maze
After visiting the pod in the forest, you can go back to
the pod in the maze, and the replicator has some dachron
ammo for you (this ammo regenerates)
When you leave the skull snake nest, instead of going
right, go to the left and visit the Will-o-wisp breeding
grounds
In the will-o-wisp grounds, if you jump in the water, there
is an invincibility potion in the back, and a 3x recharge
in one of the under-lava alcoves (use the dropping ledge
platform to get back up)
In the forest area, near the will-o-wisp grounds, there is
a cave filled with all kinds of interesting critters (bats
and albino Grogs)
In the bat caves, if you make it all the way to the end on
the upper level, you'll find a pod with a save buffer and a
3x recharger (you have to run fast to jump the dropping
floor, then again the dropping floor takes you to the other
castle secrets)
In the lower reaches of the caves, when you press the hand
switch, a rock platform drops to reveal a wooden platform
which takes you up to the forest near the future pod
If you take the carpeted path to the left (instead of the
wood platform up), you'll find a mossy area where a secret
term is located
At the very bottom of the bat caves (you'll need to take a
wood platform down) is a Grog section with a big rock
platform that drops slowly, eventually revealing a rock
platform which takes you back up to the maze
Upon entering the castle, if you take the door to the
right, you can venture upstairs to grab water vials, the
arrows the blond archers drop when you kill them, and the
barrel-of-arrows
The door in the middle leads to a dining hall with two
interesting rooms
From the dining hall, the room on the right has some
"candy" in it, but if you jump for it, you're trapped with
bars (which you can break out of if you survive long
enough)
From the dining hall, the room on the left leads down a
cave to a secret hightech/camelot mixture area, including
extra ammo (follow it all the way to a platform back up to
the forest)
After visiting the pod in the forest, the good sorcerers
come in to help you out (so let them)